Wednesday, April 18, 2012

Defensive Line Play-"Running the Circle"


Yep, it's just that simple...

Keeping with the theme of defensive line play, let's look at how a defender should wrong arm a kick out block.  Whether this block is from a pulling guard, H-back, or a fullback, it does not matter.  The elements of being able to execute gap exchange are essential for those choosing to use a gap scheme defense.  As with anything, we will look at history first and then describe the technique itself. 



History
As with most of my stuff, none of it is original.  I have a dear friend who played defensive line at a some small colleges in the Midwest and he learned this technique and he passed it on to me.  As I've gotten into writing and discussing my philosophy, techniques, and videos, people have asked me about how I teach the wrong-arm technique.  Wrong-arming, or "splattering" as we referred to it at my last job, is not a new technique.  The good ol' boys at Miami back in the mid 80's put the offensive world on its ear when they developed this technique, and all but eliminated the triple option from existence.  Gap exchange was born, and the technique spread throughout the land like wildfire.  As with any technique and how it spreads, the more diluted the technique gets, from the original inventor, the more different things become.  Not to say this is bad, as I think many coaches have been able to put their "spin" on techniques to make them better, so this "dilution" is NOT a bad thing.  As a matter of fact, this dilution is what led us to the topic of this very post!



"I knew we were up to something good!"

When I first encountered wrong-arming it was in college, and boy was I startled by it!  Being an offensive lineman, and pulling down the line only to have your legs taken out from under you was quite different than what I was used to in high school.  The way it was taught by the defensive coordinator where I went to school, was for the defensive lineman to attempt to cut the blocker in half, or essentially cut the blocker down.  This served to create a pile, and an absolute mess in the backfield.  So, as my experience playing, eventually led to coaching, this is how I started to teach the wrong-arm.  Nothing wrong with this at all, and for years I had some success doing so.  Until one day, when I went to a small local clinic, and even though I wasn't paying much attention to what the guy was talking about at the clinic, I do remember he made the comment "Never trade one-for-one, always play plus one on defense".  I've never forgotten this, and to this day, it's is very much a part of my defensive philosophy.  Never did I know it was going to tie into how I was coaching my defensive linemen.



Later in my coaching career, I coached with a guy who is literally the best defensive line coach I know.  He doesn't know much "big picture" stuff, but when it comes to actual defensive line play technique, I'd be hard pressed to find a better coach on the subject.  Well, for six years he was my defensive line coach, and he introduced me to the topic of "Running the Circle".  He was taught this where he played college football, and he explained it to me, much the same as the clinic speaker did.  Never trade one-for-one.  Running the circle keeps the one-for-one from happening.  When you cut the blocker, or simply "stone" the blocker, you have effectively traded one-for-one.  When you run the circle, as you will see, you now are back to "plus one" for the defense.

Running the Circle
What does this technique involve?  Quite simply, it's wrong-arming, but taken one step further.  When the defender has recognized the kick out block and is going to wrong-arm the blocker, he will attack the inside, or up field breast plate.  Now, before I learned this technique our aiming point was the up field hip.  Not any more, we don't want to cut anyone and we want our defender in a position to still be able to make a play.  As the defender runs through his aiming point, he attempts to elevate the breastplate of the blocker.  The defender does this by accelerating on contact.  By attacking only half of the blocker, this begins to turn or "spin" the blocker in place.  Effectively you have still wrong-armed, or gap exchanged, even though you've not created a huge mess, you are still closing gaps with bodies.  As the defender continues to accelerate and spin the blocker, he should attempt to completely turn 180 degrees from his initial contact angle.  This is called "Running the Circle".  The video shows the technique better than I can probably describe it however. 


DL Play - Running the Circle - Deuce and OJW from Barry Hoover on Vimeo.


The idea here is that the blocker is now neutralized, as he's only getting half of your defender, and your defender has still effectively exchanged gaps.  Secondly, the defender is still on his feet, and by making the 180 degree turn, he can now do one of two things.  The defender can either help chase down the running back who has spilled outside to the primary force player, or he can fall back in on the running back who has been caged in by the primary force player and is trying to cut back.  One immediate area I saw instant results with this technique was that every now and then we had the GT counter (counter trey) cut back into the playside A gap for big gains on us.  Not often, but when it did, sometimes it was quite deadly.  Once we installed this technique as our base technique for wrong-arming, we never saw the cutback hurt us again on the counter. 



Running the circle can also be utilized by the interior defensive linemen as well.  Basically any lineman that is executing gap exchange and wrong-arming does this technique for me.  As you can see in the video, the technique makes life difficult for opposing blockers.  Offensive coaches don't mind trading one-for-one, but one-for-none is what they get when you teach running the circle.

So as you can see you are now playing defense 11 on 10, which is what you want.  Again, you want to be "plus one" in every way you can when it comes to defending offenses, and the running the circle technique allows you to do this.

Duece

Monday, April 16, 2012

The B.O.S.S. Blitz-An Answer to Dog Blitzing to a 3x1 Set

The Boss Baby!

For a while now, I've had coaches ask me about my adaptation of TCU's blitz scheme to lower level play.  One question that frequently comes up is "how to deal with the dog blitz into the trips side of a 3x1 set.  If we look back to 2 years ago when TCU defeated Wisconsin in the Rose Bowl you can see a clear breakdown of the Dog Blitz into a trips set.  This breakdown, almost cost TCU one of the biggest wins in school history, and I'm sure Gary Patterson would tell you this if you asked him.  I'm not going to delve too much into what happened in that Rose Bowl game, for more on what did happen go here.  What I'm going to describe to today is a simple call that keeps cover guys in coverage, and cuts down on leverage issues presented by utilizing players on the opposite side of the field having to come all the way across the formation to get to their assignment.

Review
First, let us review my blitz assignments for my players when blitzing.  When I call a blitz, all players involved must know two things:

  1. Am I an inside rusher?
  2. Am I the widest rusher?
The inside rushers are all responsible for any back to cross their face.  If they encounter a back, they are to "lock him up" and run him straight to the quarterback.  This prevents the draw and inside screens from hurting your blitz package.  The outside rushers are ALWAYS peel rushers, unless somebody calls them off with a "go" call.  A go call is only made if the defender responsible for the running back has outside leverage on the back.  If no go call is made, the outside rushers are automatically peel rushers.


As mentioned before, this cuts down on the confusion created by TCU's scheme (or at least the confusion I encountered when installing).  Now no calls need to be made to keep us safe (as in TCU's Spy and Silver calls).  Please don't take this as I'm knocking what Patterson does, Lord knows he makes a hell of a lot more money doing what he does than I do!  Where I got the idea for this came from a blitz I've talked about before, our good friend the Nickel Tracer Blitz.  Anyhow, let's look at the Dog blitz into a three receiver set.

The Blitz
The Dog blitz is essentially four rushers to a side in an attempt to overload the protection scheme to that side.  Dog blitzes are my favorite of all of Patterson's blitzes, as I have had the most success when running these.  Looking at just a Wide Dogs blitz (blitz is run from the wide side of the field), let's look at the blitz being run into the three receiver side.



If the strong safety makes a "switch" call, then you only end up with three rushing to that side, not a very effective pressure, especially if they slide the back to the blitz side.  So what to do?



If the blitz stays on, then the weak safety is now responsible for the number three receiver and the away-side linebacker has the running back.  Two things can happen here, the first is that, as seen in the Rose Bowl, if that even if the weak safety had been paying attention and stemmed over to cover number three, there is an inherent leverage issue.  All the number three receiver has to do is run an outside route and the weak safety is beat simply by alignment.  The other issue arises from a match up problem with the away-side linebacker and the running back.  What if this is a match up problem for your players?  I have faced several 3x1 teams that loved to run the running back out on a flare or wheel route away from the trips side.  The flare, is an easy throw, and pits your linebacker one-on-one in space with one of your opponent's better athletes.



The B.O.S.S. Blitz
So what is the BOSS blitz?  Simple, BOSS stands for Both Backers on the Same Side.  Think of it this way, it's almost like a "double switch" call.  What happens is, any time the strong safety gets a three receiver set when running the Dog Blitz, he simply gives a BOSS call instead of his normal "switch" call.  What happens with the BOSS call is this:

  • The linebacker to the call replaces the blitzing safety.  So the LB will blitz the widest gap available and is also a peel rusher if the weak safety does not give a "go" call.
  • The linebacker farthest from the call replaces the linebacker in the dog blitz.  For example, in TCU terms, if Wide Dogs A was called, and then the strong safety made a BOSS call, the read side linebacker blitzes outside while the away side linebacker will blitz the read side A gap.


Now you still have a four man pressure to one side of the offense, and you have three defensive backs dedicated in coverage to the trips set.  Your weak safety also has coverage on the running back, so you have no match up issues to deal with when covering the running back.  For the sake of simplicity, I always have the away side linebacker blitz the read side A gap, you, however can have him replace the blitzing read side linebacker's gap if you'd like.

BOSS was something my staff and I came up with out of necessity.  I'm sure I'm not the "inventor" but as with many things I've done over the years, I like to share little nuances that I've done to help have success.  Hopefully this is one of those tidbits you can utilize in your defense!




In other news, our old boy Brophy is at it again with several good posts on La. Tech and what they are doing both offensively and defensively.  If you want some good Nickel defense and Franklin Air Raid info, get on over to Cripes! Get Back to Fundamentals and check out some of Brophy's latest posts.

Spring ball is upon us, and with less than a month away for some, the time is now finalizing schemes and installation as well as testing to see what your players have done in the off-season.  Have fun, and utilize every minute of your spring (if you have one) to evaluate what you've got going int the summer months!

Duece

Tuesday, April 10, 2012

Putting it all Together-Run Fits in the Two Gap/One Gap Scheme


Since writing the piece on the Two Gap/One Gap (TGOG) scheme for defensive line (DL) play, I've had a lot of coaches ask about the linebacker reads and run fits when utilizing this scheme.  The TGOG is one scheme I've seen that makes your LB's play extremely fast.  The reason: there are basically little to no reads.  Most of us have some sort of read or recognition scheme in place for our LB's.  Whether it be guard-readers, back-readers, cloudy/clear, etc., all of us defensive coaches have a system in place that allows our LB's to get their reads and keys.  The difference with the TGOG scheme, is that there are no more reads, only keys. 

Let's take a look at the "typical" run fits you will see from a standard 21 personnel I formation team.  I'm going to look at these three plays in this article:

  1. Isolation
  2. Power (G)
  3. Counter (GT)
Before looking at the individual play, let's look at LB reads in a generic fashion so as to display the glaring differences between the read/key system and the key system of the TGOG scheme.

As I mentioned, most schemes use a visual key to stimulate the LB to read the play.  Some coaches use near back, far back, offensive line or a combination of two or all of the above.  Whatever it is you use, there is a key and then a read that must occur to allow your players to decipher the play.  The key is a visual object, such as the near back.  Most coaches use and "if/then" approach to coaching the key read system.  What this means is, we teach by stating "If the near back does X, then you do Y".  So your player is looking to decipher the key's initial movement (X) and then react to what he's been trained to do if he sees this movement (Y).  There is nothing wrong with this system, so before the lynch mob shows up at my front door, please understand I've done this very same system for many years with mixed success.  However, upon being introduced to the TGOG scheme, I realized that by reducing the reads to a very simple and clear cut reaction, you get faster LB speed, which thereby puts your players in a better position to make a play.



How it works is simple, because you as the defensive coach know what gaps are filled pre-snap, you can convey this to your LB corps.  What happens is that you can now tell your LB's instead of seeing a key make a movement and then having to scrape to the open window, you can simply say "run through this gap".  This type of attack reaction is nothing new, our odd front brethren (especially the 3-3/3-5 guys) have been doing this for years.  All you are doing now is utilizing the same philosophy of the odd front guys, but out of the even front.  Pictures are worth a thousand words, and I'm sure by now I have you thoroughly confused, so let's look at the run fits of the three plays mentioned earlier and clear some things up.



Isolation
The Iso play is quite simple and is shown below.  This play can be seen from two back 21 personnel teams, to one back spread teams.  The idea is to "isolate" one LB and use a lead blocker to block this person while the offensive line (OL) blocks everyone else. 

Look at the reaction by the defense, one can see it's the usual run fits for the 4-2-5.  However it's the "how" the defense gets to this point that makes the TGOG scheme such a great system.  Looking from strong to weak, the strong DE is a two gap player, meaning he has the C gap and doesn't have to honor the arc release by the TE. The three technique, is also a two gapper, so he's in a very, very tight three alignment.  He's thinking bull rush and stop the trap.  When he gets the base block, he simply comes underneath and slides into the A gap.  The strong side inside LB (SILB) will see the B gap open and will attack the outside breast plate of the lead blocker.  This LB is the "box back" player, meaning he is to box the ball in to the backside LB.  On the weak side of the play, the Nose, is a one gap player, meaning he is getting up field and upfield quickly.  This technique of upfield play will not allow the center to come off for fear the backside guard (BSG) will not be able to cut off the Nose and the Nose will make the play.  The weakside five technique is a two gapper, so he's thinking bull rush and spill any puller or kickout block.  If they zone away from him, he comes screaming down the LOS looking to spill any puller.  If they hinge block him, he will come underneath and then work down the LOS to the football.  The weakside inside linebacker (WILB) is the key to defending this play.  First off, I do not coach my LB's to have cutback.  The number one way to slow a LB down is have him play the cut back.  I want fast LB's so the WILB, knowing (because you've coached it this way) that both the A and B gaps to his side are taken, only has to react to flow strong one way.  He is to intersect the path of the lead blocker from the inside and look for the ball.  The WILB in this case is known as the spill LB.  Simple, fast, and easy to coach.  So, the WILB only has to react one way to his key's movement.  There is no open window/closed window etc. you are TELLING him where to go based on his keys movement.  The Strong Safety, (SS), Free Safety, (FS) and Weak Safety (WS) all handle cutback and force duties.  This way your LB's can play fast and your opponent will swear you either have a copy of their playbook, or are blitzing every down.  Now let's look at the weakside isolation play.

To the weak side, the weak DE, being a two gapper, will come underneath the base block by the tackle and play outside the fullback's (FB) isolation block.  The nose is getting upfield, so he is constricting the run lane from the backside, thereby helping with the cut back.  The WILB, knowing the DE has B gap, the Nose has A gap, and the SILB will be inside the fullback, he can scrape outside for the spill.  To the strong side, the three technique is purely thinking king of the boards (KOB) and stop the trap, so when the guard scoops, he's coming hard down the LOS looking to spill any puller.  He's doing this as he drives the OG down inside, thereby keeping the OG from being able to cut off the SILB.  The strong DE is getting also a two-gapper, so he comes screaming inside the TE and forces the OT/TE to combo him thereby keeping the SS free for playing the cutback.  The SILB, knowing that the A and B gaps, as well as any threat of the cutback has been taken away is the "free runner" here.  He can fly across the hip of the Nose to inside the lead blocker.  So to the weak side the WILB is the box back player while the SILB is the spill player.  This concept is not new and has been referred to on other sites as "lever, spill, lever".  What is different is how the LB's get into their role.  The TGOG LB, runs to a certain spot, while others have to "read" their way there.

Power
The power play, is similar to the isolation play, but the play side DE is being isolated now instead of the play side LB.  Here is how the run fits in the TGOG scheme look when the Power is run to the strong side of the formation.

Here the strong side DE is the isolated player.  The strong DE is thinking get up the field, however once he sees the near hip of the OT go down inside, he's coming flat down inside to spill the kick out block by the FB.  The three technique is two gapping as well, which puts him under the double team and helping with the cutback.  The SILB knowing that the A and D gaps are taken care of can scrape over the strong side DE's spill and play the C gap.  This LB is the lever LB, and will take on all blocks with his outside arm free.  To the weak side, the Nose gets up the field and helps to contain the runner from the backside.  The weak DE is a two-gapper, so when the OT either scoops or hinges this player will come underneath and play the cut back through the B gap.  The WILB knowing he has no cutback responsibilities is a free runner and can scrape across the midline to play the strong side B gap.  This LB is the spill LB, and will take on all blocks with his outside shoulder.



To the weak side nothing changes for any player.  The weakside DE is a two-gapper so he mashes the OT down inside and spills the FB's kickout block.  The Nose works upfield and plays the cutback.  The WILB, knowing all the gaps to his side are filled, can scrape outside and is the box back player to the weakside.  To the strong side both DL are two-gappers so they are coming down hard and flat and trying to eat up two blockers in doing so not allowing any blockers to come off on the SILB and SS.  The three technique is also working to get in the hip pocket of the puller in an attempt to chase the play down from the backside.  The SILB is the free runner, and the spill player, so he is free to scrape across the formation and spill the lead block of the pulling guard.

Counter
Defending the counter requires one hard and fast set of rules.  These rules, which I have used for many years were stolen from legendary defensive coordinator Buddy Ryan.  To properly defend the counter, or as I call it the GT counter (for Guard and Tackle pulling-some call this the Counter Trey), you need:
  1. A defender allocated to be outside the first puller.
  2. A defender who plays inside the first puller, but outside the second puller.
  3. A defender to play inside the second puller.
Looking at the diagram below we can see how the TGOG scheme defends the Counter Trey.

The strong side DE, being the two-gapper will come down inside and spill the first puller (this is the player inside the first puller and outside the second puller).  The three technique, works down inside the A gap and plays for any cut back runs by the running back (some of the most dangerous runs on Counter Trey come in either the weak or strong A gap cut backs).  The SILB, will step with his key (the running back for me) and rock back, knowing the A and B gaps are taken, he can scrape outside and play for the spill by the DE (the SILB in this case is the "outside the first puller" player).  On the weak side, the Nose helps to keep the RB contained by clogging up the weak A gap.  The Nose also makes the pulling guard and tackle's job difficult too by trying to create a "bubble" in the weak A gap for both the guard and the tackle to have to work around.  Good Noseguards can even pick off one of these players so the front side of the play doesn't have a chance.  The weak DE, being a two-gapper is going to try and get to the tackle, and once he sees the kickout block by the FB, he will spill this block and attempt to chase the play.  This is good technique for holding up the FB's release on waggle or counter-boot plays that are common playaction passes off of GT counter action.  The WILB will react to his key,  then rock back to the strong side coming off the hip of the Nose and playing for the cutback.  This LB is the "inside the second puller" player mentioned in the list above.


To the weak side, the weak DE, being a two-gapper, will mash the OT's release down inside and spill the first puller (inside the first puller, outside the second puller).  The Nose gets off the ball and works upfield to create havoc for the pulling guard and tackle and to control the RB cutting back into the weak A gap.  The WILB, once he knows the play is counter, is free to scrape outside the weak DE and play outside the first puller, as the box back player.  On the back side of the play, the Tackle attempts to get in the hip pocket of the guard and is working hard to keep one or both pullers from doing their job while he attempts to chase the play and help with the cutback.  The strong DE, being a two-gap player is working into the C gap and will spill the kickout block by the FB.  The SILB, will work off the hip of the Nose and play inisde the second puller (this is the spill player).

Uniqueness of the system
I used to be an open window/closed window guy in terms of what I taught my LB's to read.  At one point this did speed us up, but I never felt like my guys were fast enough to their reads.  I ran across this scheme and a friend of mine was doing it, so he and I had several discussions and what I found out was, no longer do you teach LB's reads, you teach "fits".  In other words, based on the alignment of the front, the LB's now know what gaps are open and closed presnap.  No longer are they wondering "will that three technique get reached?", instead they are reacting to flow and getting to their point of attack.  This system takes all the guesswork out of high school linebacking.  This scheme is also what has allowed our odd front brethren, such as the 3-3 stack to make it appear as though they are blitzing on every play.  The reason these teams look so fast, is that their LB's are not reading, they simply "fitting" where the are supposed to be based on backfield flow!  The simplicity of the linebacking when playing behind the TGOG scheme will free up your LB's to be runners and attackers instead of readers and reactors.

Nothing like a little reading!


Hopefully this will be out in time for you guys going into spring football.  I challenge you to install this system and let it work for you.  You will see LB's playing much faster than ever before, and it's all because you've freed those "big uglies" up inside!  Good luck!


Duece

Tuesday, April 3, 2012

TGOG Edited and Other Tidbits



In my haste to write this post I had a slight mix-up in defining who was the two-gapper and who was the one-gapper.  The edited post can be found here.  I'm working on the LB post, and I'm going to also do some more work on the 46 Nickel and some other DL techniques I've utilized over the years.  Here is some video of a "homemade" clinic myself and some other colleagues put together back in November.  Just some old coaches sharing ideas and pizza, EXACTLY what coaching clinics should be about. 



Hang in there, I'm getting to these posts as quick as I can.  Hopefully I can get you some useful information before you start spring football.

Here are the video links:
http://vimeo.com/39547440 (How You Sell It)
http://vimeo.com/39529613 (Running the Circle)

Duece